media influence

Video Game Ratings Explained

The average American child spends 44.5 hours a week in front of a screen, and 83 percent have a video-game console.1 Many have several kinds of game systems, and this form of entertainment is growing steadily for both children and adults.

Because video games are so pervasive, parents need to be involved and informed. A useful parental tool is the Entertainment Software Rating Board (ESRB) rating system:

  • EC (early Childhood): Content is suitable for ages three and up.
  • E (everyone). Content is suitable for ages six and up.
  • T (teen). Content is suitable for ages 13 and up. May contain mild language, violence, and sexually suggestive themes. Parents should use discretion.
  • M (mature). Identification required for purchase. Games rated M are sold only to gamers over the age of 17. Material in this category may include sexual themes, violence, and strong language.
  • AO (adults only). Identification required for purchase. These games are restricted to persons over 18 and are often sold only in specific game stores. Material may include graphic sexual scenes, strong language, and intense violence.2 Seriously consider whether this material is appropriate even for you or your spouse.

Remember, as the parent you want to model good decision making to your children. In spite of the availability of ratings, 90 percent of teens say their parents "never" check the ratings before allowing them to buy or rent video games.3

Control is the key. The video-game phenomenon can add to your family's life if used in a controlled setting, or it can invade your home and take over the lives of vulnerable family members.

1 "MediaWise® Video and computer Game Report Card/A Ten Year Overview," The National Institute on Media and the Family. http://www.mediafamily.org/research/report_10yr_overview.shtml.
2 "ESRB Game Ratings," Game Rating and Descriptor Guide, http://www.esrb.com/esrbratings_guide.asp.
3 David Walsh, et al., National Institute on Media and the Family, "Interactive Violence and Children," Statement to the Committee on Commerce, Science, and Transportation, United States Senate, March 21, 2000.

Background Information

How Violent Media Affects the Brain
New research cements a link between violent video games and increased levels of violence in teens

The Power of the Media
It's hard to deny that music and visual images have tremendous sticking power. But do those lingering sensations really make a difference?

When Life Imitates Art
We need to be very careful about what we allow ourselves to watch and listen to. Examples of others who didn't make wise choices are numerous, and some of them are frightening.

Children and Television
If parents don't know what their children watch on TV, it may come back to haunt them.

TV Watching Linked to Child Obesity
Your child's weight may be linked to the amount of time he spends watching television.

Questions and Answers

I'm troubled by some of the CDs showing up in our home. How do we set a music standard for our 13-year-old daughter?
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What are the long-term consequences when children watch violent and sexual content on television?
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What is your opinion of video games?
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Review Frequently Asked Questions

Stories

It Matters What They Watch
Steven slaughtered Xbox villains, watched R-rated movies and surfed endless channels on television. Trouble is, lax boundaries steered him down a destructive path.

If you've been through a experience related to this topic, we invite you to share your story with others.
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Other Things to Consider

Do What I Do
Children learn by watching us live our lives. It is all the more reason to live honorably.

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Life PressuresWorking Moms, Stay-At-Home Moms, Time for Family

RelationshipsParents and Adult Children, Blended Families